After playing a bit of the games that came out late this year. I was happy to see some new IPs score big. But, I was even more happy to see new ideas brought into main stream game design. Games like Katamari Damacy and Portal have kept the innovative spirit alive in the game industry. But, it's not often you see innovation make it into mainstream titles. Like the the new Prince of Persia's "no need to reload" system, or the platform controls of Mirror's Edge. It's games like these that made me realize, "You've got this great new feature", but you're using it to make me to the same thing I did 20 years ago."
Developers need to evolve game mechanics. Some developers are still designing games using techniques developed for workarounds back in the arcade and NES days. Yes, it's nostalgic to see those things. And yes, they still "work." But, we can't move game design forward by clinging to them. I'm actually MORE surprised there isn't more outrage from gamers still playing through these arcane tactics. The technology is SO much more powerful now, guys. It's time to use that to do things other that make pretty pictures and moving controllers. It's time to let go of the constraints of the past. It's time to redefine the video game.